Anyone here on iRacing Motorsport Simulations?
#1
Anyone here on iRacing Motorsport Simulations?
I finally got an invite. Not sure whether I really want to sign up. I don't have a steering wheel/pedal set-up, and I suspect I'll need to upgrade my home computer (which is ancient) so it'll be some $$ to get it going.
But I also hear it's god's gift to racing simulation, so I'm very curious. Would love to hear if anyone has experience with them.<ul><li><a href="http://www.iracing.com/">iRacing</a></li></ul>
But I also hear it's god's gift to racing simulation, so I'm very curious. Would love to hear if anyone has experience with them.<ul><li><a href="http://www.iracing.com/">iRacing</a></li></ul>
#2
$20 a month seems awfully high for a few tracks and cars, I really like rFactor myself.
If you are going to do online sims, you definitely should get a wheel and pedals. Unless you drive your car with a keyboard.
I've got a Logitech WingMan wheel/pedals and I really like it. Force feedback on the wheel is a must IMO.
iRacing is $20 a month for two kinds of cars and seven tracks. You can get more cars/tracks for an extra fee. That seems like a lot.
rfactor is an open source kind of model for the addons/mods. It's an extremely flexible and powerful base sim.
Buy the base sim from here for $29 once... http://www.rfactor.net
Get all the tracks and cars for almost free (small donation) from here... http://www.rfactorcentral.com/
I've done Laguna Seca, Infineon and Thunderhill in real life, and rFactor feels pretty close to me. Yes, someone has done a Thunderhill for rFactor.
I've got a Logitech WingMan wheel/pedals and I really like it. Force feedback on the wheel is a must IMO.
iRacing is $20 a month for two kinds of cars and seven tracks. You can get more cars/tracks for an extra fee. That seems like a lot.
rfactor is an open source kind of model for the addons/mods. It's an extremely flexible and powerful base sim.
Buy the base sim from here for $29 once... http://www.rfactor.net
Get all the tracks and cars for almost free (small donation) from here... http://www.rfactorcentral.com/
I've done Laguna Seca, Infineon and Thunderhill in real life, and rFactor feels pretty close to me. Yes, someone has done a Thunderhill for rFactor.
#3
Have to disagree w/ the force feedback. I find it distracting and delayed.
I've got an <a href="http://ecci6000.com/consumerhome.htm" target="_blank">ECCI</a> wheel / pedal set and I can't beging to describe how much adore it, and do not miss having Force Feedback. And this is after having a Logitech Driving Force Pro Force Feedback wheel for a long time prior.
rFactor, Live For Speed and GTR2 are my "trainers". Each have their strong and weak points though. LFS is a locked platform, but GTR2 and rFactor use the same base engine so there are a lot of tracks and car packs available for them (Aussie V8s are a hoot in both *g*). Mind you, they're not all winners or accurate, so it's something of a hunt and peck for the good stuff.
GTR2s base track and car packs are better than rFactor's by a long shot though. Real tracks and cars in game, and from a friend who has raced a few of those tracks (Monza, Spa, Magny Cours) they're pretty good down to the bumps.
iRacing is just at that price point where I can't justify it. There are laser scanned tracks in other games (for free) which is one of their biggest selling points in the game, and the only other selling point is their physics model which I'll try at some point, but honestly, between those other three with some tweaking you can get some damn good physics (although you can't tweak LFS).
rFactor, Live For Speed and GTR2 are my "trainers". Each have their strong and weak points though. LFS is a locked platform, but GTR2 and rFactor use the same base engine so there are a lot of tracks and car packs available for them (Aussie V8s are a hoot in both *g*). Mind you, they're not all winners or accurate, so it's something of a hunt and peck for the good stuff.
GTR2s base track and car packs are better than rFactor's by a long shot though. Real tracks and cars in game, and from a friend who has raced a few of those tracks (Monza, Spa, Magny Cours) they're pretty good down to the bumps.
iRacing is just at that price point where I can't justify it. There are laser scanned tracks in other games (for free) which is one of their biggest selling points in the game, and the only other selling point is their physics model which I'll try at some point, but honestly, between those other three with some tweaking you can get some damn good physics (although you can't tweak LFS).
#5
No force feedback for me. Got rid of the FF wheel long ago, haven't looked back at all.
I just wish there was a way to get <a href="http://www.julie.members.winisp.net/wreckers.avi">all these gForces</a>* thrown in to my seat.
*it's a 21mb movie, right click and download if you want.
*it's a 21mb movie, right click and download if you want.
#6
IMHO you're seriously missing out...
doesn't get much better than FFB that uses the forces acting on the steering rack generated by the physics engine. (last time I checked, that's where the steering feel comes from my real life car)